Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Surveyor (Scout). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Amnesia. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
Given advanced training in a specialist field |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Rogue (Enforcer). |
7 |
40 |
A job goes wrong, forcing Joseph Walsh to flee off-planet. |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
42 |
Joseph Walsh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Joseph Walsh secretly provide religious rites for a dying leader or noble, although they do not share Joseph Walsh's faith. Gain an Ally in the family and a Rival who disagrees with Joseph Walsh's choice. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Joseph Walsh have been following false teachings! |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
Moved to a new world. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |