Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Study Flyer (Rotor) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
26 |
Advanced training in a specialist field |
2 |
26 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Army Support). |
3 |
28 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Army Support). |
4 |
34 |
Moved to a new world. |
5 |
34 |
Voluntarily left Army Support |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
36 |
A series of bad deals and decisions force Lindsay Hopkins into bankruptcy. Lindsay Hopkins salvages what Lindsay Hopkins can. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
53 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 5. |
10 |
54 |
Voluntarily left Free Trader |
10 |
54 |
Failed to qualify for Explorer (Scout). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Scout (Surveyor). |
10 |
55 |
Lindsay Hopkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lindsay Hopkins fail to help. Gain an Enemy. |
10 |
55 |
Lindsay Hopkins's ship is damaged, and Lindsay Hopkins have to hitch-hike Lindsay Hopkins's way back across the stars to the nearest scout base. |
10 |
55 |
Gain 2 Contacts. Gain 2 Enemies. |
10 |
58 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
59 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
62 |
Promoted to Scout (Surveyor) rank 2. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Attempted to change assignments. |
12 |
62 |
Failed to qualify for Explorer (Scout). |
12 |
62 |
Continued as Scout (Surveyor). |
12 |
65 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Retired. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
Contact with Government. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |