Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Lonnie Lowe is sent to a new community or parish to preach The Word among the poor. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Lonnie Lowe is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Lonnie Lowe secretly provide religious rites for a dying leader or noble, although they do not share Lonnie Lowe's faith. Gain an Ally in the family and a Rival who disagrees with Lonnie Lowe's choice. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Lonnie Lowe have been following false teachings! |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A series of bad deals and decisions force Lonnie Lowe into bankruptcy. Lonnie Lowe salvages what Lonnie Lowe can. |
6 |
33 |
Failed to qualify for Physician (Scholar). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
36 |
Gain Enemy if Lonnie Lowe don't already have one. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
40 |
Attempted a risky adventure and was injured. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
44 |
Lonnie Lowe do not know what happened to Lonnie Lowe. There is a gap in Lonnie Lowe's memory. |
9 |
44 |
Entered Merchant Academy with the Business curriculum. |
9 |
48 |
Made lifelong friends. Gain 3 Allies. |
9 |
48 |
Dropped out of the merchant academy. |
10 |
48 |
Voluntarily left Scavenger |
10 |
48 |
Failed to qualify for Artist (Entertainer). |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
50 |
Suffer from a life-threatening illness. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Birth or Death involving a family member or close friend. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |