Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Lowell Reid gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
A revolution, attack or other unusual event throws Lowell Reid's life into chaos, forcing Lowell Reid to leave the planet. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A sudden war destroys Lowell Reid's trade routes and contacts, forcing Lowell Reid to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Lowell Reid's Contacts or Allies betrays Lowell Reid, ending Lowell Reid's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
A prank goes horribly wrong. Gain a Rival. |
6 |
37 |
Dropped out of the merchant academy. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
40 |
Birth or Death involving a family member or close friend. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Spend time with an alien race. Gain a contact. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Switched to Citizen (Corporate). |
9 |
49 |
Political upheaval strikes Lowell Reid's homeworld, and Lowell Reid is caught up in the revolution. |
9 |
49 |
Promoted to Citizen (Corporate) rank 1. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
51 |
Lost eye or limb. Owe 2,500 for medical bills. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Birth or Death involving a family member or close friend. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |