Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Luther Cox's trade routes and contacts, forcing Luther Cox to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Switched to Merchant (Broker). |
3 |
22 |
Given advanced training in a specialist field |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
29 |
A good deal ensures Luther Cox is living the high life for a few years. |
4 |
29 |
Promoted to Merchant (Broker) rank 2. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
33 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
36 |
Given advanced training in a specialist field |
7 |
37 |
Continued as Merchant (Broker). |
7 |
40 |
Gained a contact. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
44 |
A series of bad deals and decisions force Luther Cox into bankruptcy. Luther Cox salvages what Luther Cox can. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
48 |
Attacked by enemies and injured. |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Gain Enemy if Luther Cox don't already have one. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
50 |
Find valuable salvage. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Luther Cox is sent to a new community or parish to preach The Word among the poor. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Voluntarily left Missionary/Humanitarian |
12 |
56 |
Retired. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |