Retired Captain Mark Gray  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 85 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 10 (1)11168A
Values fair competition
 
Skills
Admin 2
Advocate 5
Astrogation 2
Athletics (Strength) 1
Broker 0
Carouse 0
Deception 1
Diplomat 1
Electronics (Computer) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 2
Language (Oynprith (Droyne)) 1
Language (Zdetl (Zhodani)) 1
Leadership 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Freeloader/Security) 1
Science (Space Sciences/Cosmology) 1
Stealth 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Senior Manager44
Drifter Scavenger 01
Scholar Scientist 12
Entertainer Performer 12
Merchant Merchant Marine Captain97
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Clora Williams Rival 0 3 1 3 Luriani (F/43)
Relationship soured.
Connor Dunn Ally 0 0 0 0 Sydite (M/64)
Perry Mendoza Ally 5 0 3 2 Luriani (M/48)
Perry Mendoza gained influence with the character’s assistance.
Wilma Perez Ally 3 0 1 0 Cafadan (F/36)
Lance Vasquez Contact 1 1 0 4 Luriani (M/19)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Advanced training in a specialist field.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Mark Gray befriend a superior in the corporation or the colony.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 30 Mark Gray is rewarded for Mark Gray's diligence or cunning.
3 30 Promoted to Citizen (Corporate) rank 3.
4 30 Continued as Citizen (Corporate).
4 32 Mark Gray gain experience in a technical field as a computer operator or surveyor.
4 34 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
5 34 Voluntarily left Corporate
5 34 Became a Drifter (Scavenger).
5 36 Mark Gray do not know what happened to Mark Gray. There is a gap in Mark Gray's memory.
6 36 Became a Scholar (Scientist).
6 39 A rival researcher blackens Mark Gray's name or steals Mark Gray's research. Gain a Rival.
7 40 Continued as Scholar (Scientist).
7 42 Cheated in some fashion, advancing Mark Gray's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7 42 Gain an Enemy
7 44 Promoted to Scholar (Scientist) rank 1.
8 44 Voluntarily left Scientist
8 44 Became a Entertainer (Performer).
8 46 One of Mark Gray's pieces of art is stolen, and the investigation brings Mark Gray into the criminal underworld.
8 48 Forced to continue current assignment.
8 48 Promoted to Entertainer (Performer) rank 1.
9 48 Continued as Entertainer (Performer).
9 51 Scarred. Owe 5,000 for medical bills.
10 51 Entered Merchant Academy with the Shipboard curriculum.
10 52 Made lifelong friends. Gain 3 Allies.
10 55 Graduated with honors.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Merchant (Merchant Marine) with the new title Crewman.
11 55 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 55 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 58 Mark Gray's business or ship thrives.
11 59 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Continued as Merchant (Merchant Marine).
12 63 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Merchant (Merchant Marine).
13 64 Make an unexpected connection outside Mark Gray's normal circles. Gain a Contact.
13 67 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Merchant (Merchant Marine).
14 71 A good deal ensures Mark Gray is living the high life for a few years.
14 71 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 71 Continued as Merchant (Merchant Marine).
15 74 Given advanced training in a specialist field
15 75 Promoted to Merchant (Merchant Marine) rank 7.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 75 Continued as Merchant (Merchant Marine).
16 78 A good deal ensures Mark Gray is living the high life for a few years.
16 79 Promoted to Merchant (Merchant Marine) rank 8.
17 79 Aging Crisis. Owe 50,000 for medical bills.
17 79 Continued as Merchant (Merchant Marine).
17 81 Mark Gray's business or ship thrives.
17 83 Promoted to Merchant (Merchant Marine) rank 9.
18 83 Aging Crisis. Owe 20,000 for medical bills.
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