Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Mark Gray befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Mark Gray is rewarded for Mark Gray's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Mark Gray gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Mark Gray do not know what happened to Mark Gray. There is a gap in Mark Gray's memory. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
39 |
A rival researcher blackens Mark Gray's name or steals Mark Gray's research. Gain a Rival. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
42 |
Cheated in some fashion, advancing Mark Gray's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
42 |
Gain an Enemy |
7 |
44 |
Promoted to Scholar (Scientist) rank 1. |
8 |
44 |
Voluntarily left Scientist |
8 |
44 |
Became a Entertainer (Performer). |
8 |
46 |
One of Mark Gray's pieces of art is stolen, and the investigation brings Mark Gray into the criminal underworld. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Entertainer (Performer) rank 1. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
51 |
Scarred. Owe 5,000 for medical bills. |
10 |
51 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
52 |
Made lifelong friends. Gain 3 Allies. |
10 |
55 |
Graduated with honors. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
58 |
Mark Gray's business or ship thrives. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Make an unexpected connection outside Mark Gray's normal circles. Gain a Contact. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
A good deal ensures Mark Gray is living the high life for a few years. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Continued as Merchant (Merchant Marine). |
15 |
74 |
Given advanced training in a specialist field |
15 |
75 |
Promoted to Merchant (Merchant Marine) rank 7. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Continued as Merchant (Merchant Marine). |
16 |
78 |
A good deal ensures Mark Gray is living the high life for a few years. |
16 |
79 |
Promoted to Merchant (Merchant Marine) rank 8. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Continued as Merchant (Merchant Marine). |
17 |
81 |
Mark Gray's business or ship thrives. |
17 |
83 |
Promoted to Merchant (Merchant Marine) rank 9. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |