Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Marshall Bluit inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
28 |
Marshall Bluit went above and beyond the call of duty. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
40 |
Advanced training in a specialist field. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
49 |
Marshall Bluit's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Marshall Bluit faith is shaken. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Marshall Bluit is sent to a new community or parish to preach The Word among the poor. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Marshall Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Marshall Bluit is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Retired. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |