Retired Lieutenant Martin Fleming  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Solomani, Imperium 85 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 8 (0)5 (-1)111588
Respectful
 
Skills
Advocate 1
Animals (Handling) 1
Astrogation 0
Athletics 0
Broker 1
Carouse 1
Diplomat 1
Explosives 1
Flyer (Wing) 1
Gun Combat 0
Investigate 1
Leadership 1
Mechanic 1
Medic 1
Melee (Grapple) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Telekinesis 1
Telepathy 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Agent Law Enforcement Lieutenant44
Scout Courier Scout13
Scout Explorer Scout11
Merchant Merchant Marine Senior Crewman14
Psion Adept Acolyte33
Retired 01
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Tristan Christie Rival 1 2 0 0 Florian (M/57)
Caroline McCnaghty Ally 4 0 0 1 Florian (F/17)
Caroline McCnaghty is diminished in both power and influence.
Bob Williams Enemy 0 2 3 2 Vanejenese (M/30)
Bob Williams loses some of their power base.
Hampton Cunningham Enemy 0 1 2 2 Solomani, Imperium (M/30)
Arch Graham Enemy 0 3 0 0 Solomani, Imperium (M/38)
Arch Graham was ruined by misfortune caused by the character.
Emelia Lucas Ally 3 1 2 2 Cafadan (F/10)
An incident occured.
Matthew Berry Rival 1 1 1 2 Solomani, Imperium (M/16)
Matthew Berry is actually an organisation such as a political movement or modest sized business.
Erma Martinez Ally 1 0 1 4 Suerrat (F/91)
Vivan Brook Rival 1 2 2 0 Sylean (F/54)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Spent the college years partying.
1 22 Graduated. Gain an rival who is upset that Martin Fleming left the community.
2 22 Failed to qualify for Army Support (Army).
2 22 Became a Drifter (Scavenger).
2 23 Betrayed by a friend. One of Martin Fleming's Contacts or Allies betrays Martin Fleming, ending Martin Fleming's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Became a Agent (Law Enforcement) with the new title Rookie.
3 25 A new romantic starts. Gain an Ally.
3 27 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 27 Continued as Agent (Law Enforcement).
4 29 Birth or Death involving a family member or close friend.
4 31 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 31 Continued as Agent (Law Enforcement).
5 33 Go undercover to investigate an enemy.
5 33 Life ruined by a criminal gang. Gain the gang as an Enemy
5 35 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
6 35 Continued as Agent (Law Enforcement).
6 39 Go undercover to investigate an enemy.
6 36 Spent time maintaining and using heavy vehicles.
6 39 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
7 39 Voluntarily left Law Enforcement
7 39 Failed to qualify for Thief (Rogue).
7 39 Submitted to the draft.
7 39 Became a Scout (Courier).
7 42 Perform an exemplary service for the scouts.
7 43 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 43 Continued as Scout (Courier).
8 44 Martin Fleming survey an alien world.
9 47 Continued as Scout (Courier).
9 50 When dealing with an alien race, Martin Fleming have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
10 51 Attempted to change assignments.
10 51 Switched to Scout (Explorer) with previous rank.
10 52 Martin Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11 52 Became a Merchant (Merchant Marine) with the new title Crewman.
11 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 56 Continued as Merchant (Merchant Marine).
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Merchant (Merchant Marine).
13 62 Embroiled in legal trouble.
13 64 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Continued as Merchant (Merchant Marine).
14 67 Bankrupted by a rival. Gain the other trader as a Rival.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 67 Became a Psion (Adept).
15 69 Good fortune
15 71 Promoted to Psion (Adept) rank 1 with the new title Initiate.
16 71 Aging Crisis. Owe 40,000 for medical bills.
16 71 Continued as Psion (Adept).
16 74 Severely injured. Fully recovered. Owe 15,000 for medical bills.
16 75 Promoted to Psion (Adept) rank 2.
17 75 Aging Crisis. Owe 10,000 for medical bills.
17 75 Continued as Psion (Adept).
17 76 Gain a mentor.
17 79 Promoted to Psion (Adept) rank 3 with the new title Acolyte.
18 79 Aging Crisis. Owe 40,000 for medical bills.
18 79 Voluntarily left Adept
18 79 Retired.
18 83 Betrayal. Convert an Ally into a Rival or Enemy.
19 83 Aging Crisis. Owe 10,000 for medical bills.
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