Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Martin Fleming left the community. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Martin Fleming's Contacts or Allies betrays Martin Fleming, ending Martin Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Birth or Death involving a family member or close friend. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
36 |
Spent time maintaining and using heavy vehicles. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
39 |
Voluntarily left Law Enforcement |
7 |
39 |
Failed to qualify for Thief (Rogue). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Courier). |
7 |
42 |
Perform an exemplary service for the scouts. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Courier). |
8 |
44 |
Martin Fleming survey an alien world. |
9 |
47 |
Continued as Scout (Courier). |
9 |
50 |
When dealing with an alien race, Martin Fleming have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Switched to Scout (Explorer) with previous rank. |
10 |
52 |
Martin Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Embroiled in legal trouble. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Became a Psion (Adept). |
15 |
69 |
Good fortune |
15 |
71 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Continued as Psion (Adept). |
16 |
74 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
16 |
75 |
Promoted to Psion (Adept) rank 2. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Continued as Psion (Adept). |
17 |
76 |
Gain a mentor. |
17 |
79 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Voluntarily left Adept |
18 |
79 |
Retired. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |