Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Mathew Knight's Contacts or Allies betrays Mathew Knight, ending Mathew Knight's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Mathew Knight gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
A revolution, attack or other unusual event throws Mathew Knight's life into chaos, forcing Mathew Knight to leave the planet. |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
Mathew Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Merchant Academy. |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
30 |
Betrayed by a friend. One of Mathew Knight's Contacts or Allies betrays Mathew Knight, ending Mathew Knight's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Courier (Scout). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Army (Infantry) with the new title Private. |
6 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
32 |
Gain rebels as Enemy |
7 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
35 |
Mathew Knight retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
36 |
Continued as Believer (Mainstream Believer). |
8 |
39 |
Someone more charismatic but less devout than Mathew Knight has become Mathew Knight's superior. |
9 |
40 |
Voluntarily left Mainstream Believer |
9 |
40 |
Returned to Drifter (Wanderer). |
9 |
42 |
Attempted a risky adventure and was wildly successful. |
9 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
44 |
Continued as Drifter (Wanderer). |
10 |
47 |
Offered job by a patron. Now owe him a favor. |
10 |
48 |
Forced to muster out. |
11 |
48 |
Failed to qualify for Thief (Rogue). |
11 |
48 |
Switched to Drifter (Scavenger). |
11 |
49 |
Mathew Knight do not know what happened to Mathew Knight. There is a gap in Mathew Knight's memory. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Voluntarily left Scavenger |
12 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
56 |
Mathew Knight faith is shaken. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Continued as Believer (Holy Warrior). |
13 |
57 |
Mathew Knight refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mathew Knight's faith. |
13 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Continued as Believer (Holy Warrior). |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Forced to muster out. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Retired. |
15 |
68 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Accused of a crime. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Victim of a crime. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |