Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Max Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Entered University. |
2 |
21 |
Study Animals (Veterinary) as a hobby. |
2 |
21 |
Dropped out of university. |
3 |
21 |
Voluntarily left Wanderer |
3 |
21 |
Failed to qualify for Explorer (Scout). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Given advanced training in a specialist field |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Moved to a new world. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Embroiled in legal trouble. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A good deal ensures Max Murphy is living the high life for a few years. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Failed to qualify for Courier (Scout). |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
53 |
Suffer from a life-threatening illness. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Max Murphy refused an offer of inducements to betray Max Murphy's faith. Gain 3 enemies. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
Max Murphy refused an offer of inducements to betray Max Murphy's faith. Gain 2 enemies. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Max Murphy is chosen to represent Max Murphy's faith in a vid show or other highly public forum. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Max Murphy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Max Murphy come into conflict with a splinter group Max Murphy's own religion which maintains Max Murphy's version is the wrong one. Gain 2 Rivals. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Continued as Believer (Mainstream Believer). |
16 |
77 |
Max Murphy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
77 |
Forced to muster out. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Retired. |
17 |
79 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |