Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Performer (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
23 |
A mission goes wrong; Maxwell Coghill and several others are captured and mistreated by the enemy. Gain Maxwell Coghill's jailer as an Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Perform an exemplary service for the scouts. |
5 |
31 |
Continued as Scout (Courier). |
5 |
34 |
Spend several years jumping from world to world in Maxwell Coghill's scout ship. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Psychologically damaged by Maxwell Coghill's time in the scouts. |
7 |
38 |
Failed to qualify for Worker (Citizen). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
41 |
Maxwell Coghill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Opponents of Maxwell Coghill's belief system ambush Maxwell Coghill. |
8 |
42 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
46 |
Offered job by a patron. Now owe him a favor. |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |