Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes wrong; Mckinley Robins and several others are captured and mistreated by the enemy. Gain Mckinley Robins's jailer as an Enemy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
During a battle, defeat or victory depends on Mckinley Robins's actions. The ship suffers severe damage and Mckinley Robins is blamed for the disaster. Mckinley Robins is court - martialled and discharged. |
3 |
26 |
Became a Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys Mckinley Robins's trade routes and contacts, forcing Mckinley Robins to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Smuggle illegal items onto a planet. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Became a Agent (Intelligence). |
9 |
52 |
Go undercover to investigate an enemy. |
9 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
54 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
54 |
Continued as Agent (Intelligence). |
10 |
57 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
11 |
57 |
Failed to qualify for Explorer (Scout). |
11 |
57 |
Became a Drifter (Wanderer). |
11 |
60 |
Mckinley Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
64 |
Moved to a new world. |
12 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Mckinley Robins secretly provide religious rites for a dying leader or noble, although they do not share Mckinley Robins's faith. Gain an Ally in the family and a Rival who disagrees with Mckinley Robins's choice. |
13 |
68 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Voluntarily left Holy Warrior |
14 |
68 |
Retired. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |