Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Merritt Butler's work ends up coming home with Merritt Butler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Psychologically damaged by Merritt Butler's time in the scouts. |
3 |
20 |
Switched to Agent (Intelligence). |
3 |
21 |
Go undercover to investigate an enemy. |
3 |
21 |
A job goes wrong, forcing Merritt Butler to flee off-planet. |
3 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
24 |
Continued as Agent (Intelligence). |
4 |
25 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
26 |
Merritt Butler retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
29 |
Continued as Believer (Mainstream Believer). |
6 |
33 |
A new romantic starts. Gain an Ally. |
7 |
33 |
Continued as Believer (Mainstream Believer). |
7 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
37 |
Forced to muster out. |
8 |
37 |
Became a Drifter (Wanderer). |
8 |
40 |
Suffer from a life-threatening illness. |
9 |
40 |
Failed to qualify for Broker (Merchant). |
9 |
40 |
Switched to Drifter (Barbarian). |
9 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
44 |
Continued as Drifter (Barbarian). |
10 |
48 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Returned to Believer (Mainstream Believer). |
11 |
50 |
Merritt Butler is caught in the periphery of a scandal. |
11 |
50 |
Demoted to Believer (Mainstream Believer) rank -1. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Continued as Believer (Mainstream Believer). |
12 |
54 |
Accused of a crime |
12 |
56 |
Forced to muster out. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Became a Prisoner (Thug). |
13 |
59 |
Disgraced. Word of Merritt Butler's criminal past reaches Merritt Butler's homeworld. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Switched to Prisoner (Fixer) with previous rank. |
14 |
64 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Returned to Prisoner (Thug). |
15 |
67 |
Disgraced. Word of Merritt Butler's criminal past reaches Merritt Butler's homeworld. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
68 |
Returned to Prisoner (Fixer). |
16 |
69 |
Failed to escaped from prison. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Continued as Prisoner (Fixer). |
17 |
75 |
A guard takes a dislike to Merritt Butler. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
76 |
Returned to Prisoner (Thug). |
18 |
77 |
A guard takes a dislike to Merritt Butler. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
80 |
Continued as Prisoner (Thug). |
19 |
84 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |