Retired 1st Officer Mervin Hotty  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 85 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 7 (0)111367
Dynamic, Modest
 
Skills
Admin 0
Advocate 1
Astrogation 1
Athletics 0
Broker 0
Carouse 2
Diplomat 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee 0
Persuade 3
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Life Sciences/Xenology) 1
Steward 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout12
Believer Missionary/Humanitarian Team Leader23
Drifter Barbarian 01
Merchant Merchant Marine 1st Officer57
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Ethan Dods Enemy 0 2 3 2 Libert (M/60)
Brianna Johnson Rival 1 0 1 0 Halka (F/46)
Brianna Johnson is out of contact doing something interesting but not suspicious.
Levy King Enemy 0 2 0 1 Cassilldan (M/18)
Forrest Andrews Enemy 0 4 3 1 Tezcat (M/58)
Clint Wells Rival 1 0 3 0 Cassilldan (M/61)
Wm McPherson Ally 4 0 3 3 Ayansh'i (M/31)
Margarita Walters Enemy 0 3 1 1 Cassilldan (F/84)
Pleasant Terry Rival 0 3 2 0 Cassilldan (M/68)
Relationship becomes more moderate. Enemy becomes a rival.
Linnie McDermot Enemy 0 3 1 2 Kargol (F/90)
Rosalie Burton Enemy 0 3 2 4 Cassilldan (F/21)
Frederick Moynihan Ally 2 0 1 1 Cassilldan (M/40)
Hkeakha Foi Ally 4 0 2 0 Aslan (F/27)
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 22 Mervin Hotty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mervin Hotty fail to help. Gain an Enemy.
1 22 Psychologically damaged by Mervin Hotty's time in the scouts.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 23 Mervin Hotty inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 23 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 26 Mervin Hotty refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mervin Hotty's faith.
3 27 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 27 Continued as Believer (Missionary/Humanitarian).
4 29 Mervin Hotty is chosen to represent Mervin Hotty's faith in a vid show or other highly public forum.
4 31 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 31 Continued as Believer (Missionary/Humanitarian).
5 32 Mervin Hotty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 32 Failed to qualify for Explorer (Scout).
6 32 Became a Drifter (Barbarian).
6 35 Drafted into Merchant Marine
7 36 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 40 Continued as Merchant (Merchant Marine).
8 42 Bankrupted by a rival. Gain the other trader as a Rival.
8 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 44 Continued as Merchant (Merchant Marine).
9 47 A good deal ensures Mervin Hotty is living the high life for a few years.
10 48 Continued as Merchant (Merchant Marine).
10 51 Befriend a useful ally in one sphere. Gain an Ally.
10 52 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Merchant (Merchant Marine).
11 54 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
11 56 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Continued as Merchant (Merchant Marine).
12 59 A romantic relationship ends badly. Gain a Rival or Enemy.
12 60 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 61 Mervin Hotty's ship or starport is destroyed by criminals. Gain them as an Enemy.
14 61 Aging Crisis. Owe 40,000 for medical bills.
14 61 Switched to Believer (Holy Warrior) with the new title Hopeful.
14 65 Mervin Hotty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 65 Aging Crisis. Owe 60,000 for medical bills.
15 65 Retired.
15 67 Betrayal. Convert an Ally into a Rival or Enemy.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 71 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 74 Moved to a new world.
18 77 Aging Crisis. Owe 60,000 for medical bills.
18 78 Moved to a new world.
19 81 Aging Crisis. Owe 10,000 for medical bills.
19 83 A new romantic starts. Gain an Ally.
20 85 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙