Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Mervin Hotty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mervin Hotty fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Mervin Hotty's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Mervin Hotty inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Mervin Hotty refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mervin Hotty's faith. |
3 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Mervin Hotty is chosen to represent Mervin Hotty's faith in a vid show or other highly public forum. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Mervin Hotty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
35 |
Drafted into Merchant Marine |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
A good deal ensures Mervin Hotty is living the high life for a few years. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Mervin Hotty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
65 |
Mervin Hotty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Retired. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |