Retired Captain Miles Terry  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 85 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 10 (1) 9 (1)111AA9
Nonchalant, Exuberant, Accident Prone
 
Skills
Admin 2
Advocate 1
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Navigation 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Line/Crew Able Spacehand11
Navy Engineer/Gunner Petty Officer, 1st class43
Scout Surveyor 01
Drifter Barbarian 12
Merchant Merchant Marine Captain65
Believer Mainstream Believer Lay Person02
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Jessie Stanway Contact 3 1 1 0 Murrissi (M/29)
Sophronia Garza Ally 4 0 6 0 Dynchia (F/56)
Clayton Quaman Ally 4 0 1 1 Dynchia (M/54)
Clayton Quaman is particularly unusual, such as an artificial intelligence or very alien being.
Orville Lette Ally 4 0 1 1 Dynchia (M/13)
Ray Bollen Ally 2 0 1 1 Happrhani (F/37)
Ora Caldwell Contact 1 1 1 0 Dynchia (F/30)
Ora Caldwell is particularly unusual, such as an artificial intelligence or very alien being.
Burt Moody Contact 2 1 0 2 Dynchia (M/17)
Gavin Maltby Contact 1 1 5 1 Dynchia (M/70)
Gavin Maltby gains in power.
Ross Robins Ally 3 0 0 2 Dynchia (M/22)
Altha Bryant Rival 1 0 1 2 Dynchia (F/26)
Lilian Jones Enemy 0 2 1 0 Sylean (F/18)
Lilian Jones is in prison or otherwise trapped somewhere.
Aaron Hoddle Enemy 0 4 0 1 Florian (M/47)
Aaron Hoddle is in desperate trouble and could use the character’s help.
Aaron Hoddle belongs to an unusual cultural or religious group.
Aaron Hoddle is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Became a Drifter (Wanderer).
2 22 Voluntarily left Wanderer
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 26 Special assignment or duty on board ship.
2 26 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 26 Attempted to change assignments.
3 26 Switched to Navy (Engineer/Gunner) with previous rank.
3 30 Vessel participates in a diplomatic mission.
3 30 Gain a contact.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Engineer/Gunner).
4 32 Refuse to abuse Miles Terry's position for profit.
4 34 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
5 34 Continued as Navy (Engineer/Gunner).
5 37 Advanced training in a specialist field.
5 38 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
6 38 Voluntarily left Engineer/Gunner
6 38 Failed to qualify for Courier (Scout).
6 38 Submitted to the draft.
6 38 Became a Scout (Surveyor).
6 39 Miles Terry's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
7 42 Switched to Drifter (Barbarian).
7 46 Severely injured. Owe 10,000 for medical bills.
7 46 Promoted to Drifter (Barbarian) rank 1.
8 46 Continued as Drifter (Barbarian).
8 47 Find valuable salvage.
8 50 Forced to muster out.
9 50 Entered Merchant Academy with the Shipboard curriculum.
9 53 Made lifelong friends. Gain 3 Allies.
9 54 Graduated with honors.
10 54 Became a Merchant (Merchant Marine) with the new title Crewman.
10 54 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 54 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 56 Befriend a useful ally in one sphere. Gain an Ally.
10 58 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 58 Continued as Merchant (Merchant Marine).
11 59 Make an unexpected connection outside Miles Terry's normal circles. Gain a Contact.
11 62 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 62 Continued as Merchant (Merchant Marine).
12 64 Make an unexpected connection outside Miles Terry's normal circles. Gain a Contact.
12 66 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Retired at age 66.
13 66 Continued as Merchant (Merchant Marine).
13 69 Embroiled in legal trouble.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 70 Continued as Merchant (Merchant Marine).
14 71 Make an unexpected connection outside Miles Terry's normal circles. Gain a Contact.
14 74 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 74 Voluntarily left Merchant Marine
15 74 Became a Believer (Mainstream Believer) with the new title Lay Person.
15 78 Miles Terry secretly provide religious rites for a dying leader or noble, although they do not share Miles Terry's faith. Gain an Ally in the family and a Rival who disagrees with Miles Terry's choice.
16 78 Aging Crisis. Owe 20,000 for medical bills.
16 78 Continued as Believer (Mainstream Believer).
16 81 Miles Terry refused an offer of inducements to betray Miles Terry's faith. Gain 2 enemies.
17 82 Aging Crisis. Owe 30,000 for medical bills.
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