Retired Hopeful Miller Dunn  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 85 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 5 (-1)111515
Willing, Rule-conscious, Dramatic
 
Skills
Animals 0
Athletics 0
Drive 0
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Navigation 0
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Construction) 1
Profession (Colonist/Ranching) 1
Recon 0
Science (Physical Sciences) 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie02
Drifter Scavenger 14
Scout Explorer 01
Believer Holy Warrior Hopeful02
Army Infantry Private03
Retired 05
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Maude Legge Rival 2 0 1 3 Yilean (M/53)
Relationship altered.
Katy Peaton Enemy 0 3 5 1 Yilean (F/19)
Katy Peaton is a questionable figure such as a criminal, pirate or disgraced noble.
Cordia Bartley Enemy 1 1 0 1 Kargol (F/83)
Cordia Bartley has negatively life-changing event.
Relationship becomes more intense. Rival becomes an enemy.
Forgiveness.
Nick Sheils Ally 2 0 5 1 Yilean (M/71)
Maria Dunn Ally 2 0 3 5 Vanejenese (F/61)
Roman Nisbet Contact 3 1 2 2 Darmine (M/10)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 25 Failed as a colonist.
2 25 Failed to qualify for Physician (Scholar).
2 25 Submitted to the draft.
2 25 Became a Agent (Law Enforcement) with the new title Rookie.
2 28 Miller Dunn went above and beyond the call of duty.
3 29 Continued as Agent (Law Enforcement).
3 32 Life ruined by a criminal gang. Gain the gang as an Enemy
4 32 Failed to qualify for Broker (Merchant).
4 32 Became a Drifter (Scavenger).
4 36 Promoted to Drifter (Scavenger) rank 1.
5 36 Continued as Drifter (Scavenger).
5 40 Miller Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 40 Failed to qualify for Free Trader (Merchant).
6 40 Continued as Drifter (Scavenger).
6 44 Miller Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 44 Became a Scout (Explorer).
7 46 Psychologically damaged by Miller Dunn's time in the scouts.
8 46 Became a Believer (Holy Warrior) with the new title Hopeful.
8 50 Miller Dunn faith is shaken.
9 50 Voluntarily left Holy Warrior
9 50 Returned to Drifter (Scavenger).
9 54 Drafted into Infantry
9 54 Forced to muster out.
10 54 Became a Army (Infantry) with the new title Private.
10 55 Given a special assignment or duty in Miller Dunn's unit.
10 58 Attempt at commissioned failed.
11 58 Continued as Army (Infantry).
11 61 Assigned to an urbanised planet torn by war.
12 62 Attempted to change assignments.
12 62 Failed to qualify for Army Support (Army).
12 62 Continued as Army (Infantry).
12 63 Miller Dunn is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Retired at age 63.
13 63 Returned to Believer (Holy Warrior).
13 65 Miller Dunn have been following false teachings!
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 65 Retired.
14 66 Moved to a new world.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 70 Moved to a new world.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 77 Aging Crisis. Owe 30,000 for medical bills.
17 79 A new romantic starts. Gain an Ally.
18 81 Aging Crisis. Owe 50,000 for medical bills.
18 83 Gained a contact.
19 85 Aging Crisis. Owe 40,000 for medical bills.
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