Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Law Enforcement (Agent). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
30 |
Monroe Hoffman faith is shaken. |
4 |
32 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Monroe Hoffman is chosen to represent Monroe Hoffman's faith in a vid show or other highly public forum. |
5 |
36 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Monroe Hoffman secretly provide religious rites for a dying leader or noble, although they do not share Monroe Hoffman's faith. Gain an Ally in the family and a Rival who disagrees with Monroe Hoffman's choice. |
6 |
40 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Monroe Hoffman refused an offer of inducements to betray Monroe Hoffman's faith. Gain 5 enemies. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
A good deal ensures Monroe Hoffman is living the high life for a few years. |
7 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
48 |
Continued as Merchant (Merchant Marine). |
8 |
52 |
Given advanced training in a specialist field |
9 |
52 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Given advanced training in a specialist field |
10 |
56 |
Continued as Merchant (Merchant Marine). |
10 |
60 |
Forced to muster out. |
11 |
60 |
Became a Scout (Explorer). |
11 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
64 |
Continued as Scout (Explorer). |
12 |
68 |
When dealing with an alien race, Monroe Hoffman botch an opportunity to gather extra intelligence about them. |
12 |
68 |
Monroe Hoffman's ship is damaged, and Monroe Hoffman have to hitch-hike Monroe Hoffman's way back across the stars to the nearest scout base. |
12 |
68 |
Gain 2 Contacts. Gain 1 Enemies. |
13 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Retired at age 68. |
13 |
68 |
Attempted to change assignments. |
13 |
68 |
Failed to qualify for Surveyor (Scout). |
13 |
68 |
Continued as Scout (Explorer). |
13 |
71 |
Monroe Hoffman's ship is damaged, and Monroe Hoffman have to hitch-hike Monroe Hoffman's way back across the stars to the nearest scout base. |
13 |
71 |
Gain 6 Contacts. Gain 2 Enemies. |
14 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
73 |
Monroe Hoffman is chosen to represent Monroe Hoffman's faith in a vid show or other highly public forum. |
15 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Continued as Believer (Holy Warrior). |
15 |
77 |
Monroe Hoffman faith is shaken. |
16 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Voluntarily left Holy Warrior |
16 |
79 |
Retired. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |