Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Refuse to abuse Napoleon Askew's position for profit. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Abuse Napoleon Askew's position for profit. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Nearly killed. Owe 5,000 for medical bills. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
37 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Napoleon Askew is sent to a new community or parish to preach The Word among the poor. |
7 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
41 |
Voluntarily left Holy Warrior |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
49 |
Gained a contact. |
9 |
49 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
50 |
Napoleon Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Failed to qualify for Worker (Citizen). |
11 |
50 |
Submitted to the draft. |
11 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
51 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
A good deal ensures Napoleon Askew is living the high life for a few years. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Merchant (Merchant Marine). |
14 |
65 |
Smuggle illegal items onto a planet. |
14 |
66 |
Forced to muster out. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Retired. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Nearly killed. Owe 40,000 for medical bills. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |