Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
During a battle, defeat or victory depends on Palmer Sim's actions. The ship suffers severe damage and Palmer Sim is blamed for the disaster. Palmer Sim is court - martialled and discharged. |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Severely injured. Owe 10,000 for medical bills. |
4 |
29 |
Gain Enemy if Palmer Sim don't already have one. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Attacked by enemies that Palmer Sim easily defeat. |
5 |
32 |
Gain Enemy if Palmer Sim don't already have one. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Failed to qualify for Corporate Agent (Agent). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Navy (Flight) with the new title Crewman and previous rank. |
6 |
35 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
37 |
Continued as Navy (Flight). |
7 |
39 |
Vessel participates in a diplomatic mission. |
7 |
39 |
Gain a contact. |
7 |
41 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Voluntarily left Flight |
8 |
41 |
Became a Entertainer (Journalist). |
8 |
43 |
Expose or are involved in a scandal of some sort. |
8 |
45 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
9 |
45 |
Continued as Entertainer (Journalist). |
9 |
49 |
Gained a contact. |
9 |
49 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
10 |
49 |
Continued as Entertainer (Journalist). |
10 |
53 |
Win a prestigious prize. |
10 |
53 |
Promoted to Entertainer (Journalist) rank 3. |
11 |
53 |
Continued as Entertainer (Journalist). |
11 |
55 |
Gain a patron in the arts. Gain an Ally |
11 |
57 |
Promoted to Entertainer (Journalist) rank 4 with the new title Correspondent. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Entertainer (Journalist). |
12 |
59 |
Refused to criticise a questionable political leader on Palmer Sim's homeworld. |
12 |
61 |
Promoted to Entertainer (Journalist) rank 5. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Entertainer (Journalist). |
13 |
64 |
Palmer Sim is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Palmer Sim have been following false teachings! |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Retired. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |