Retired 4th Officer Prince Saxon  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 85 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 6 (0)111986
Compassionate, Guilt prone
 
Skills
Admin 1
Astrogation 1
Athletics 0
Broker 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Persuade 1
Science (Physical Sciences/Jump Space Physics) 1
Stealth 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer25
Scholar Scientist 11
Scholar Field Researcher 11
Drifter Wanderer 02
Drifter Barbarian 01
Merchant Broker 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Joyce Toll Ally 3 0 1 2 Dynchia, Imperium (F/20)
Maye Middlemiss Contact 1 0 1 1 Dynchia, Imperium (F/39)
Emery McKerras Enemy 0 4 5 1 Dynchia, Imperium (M/17)
Isaac Bell Contact 2 2 0 0 Happrhani (M/18)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 28 Make an unexpected connection outside Prince Saxon's normal circles. Gain a Contact.
4 30 Continued as Merchant (Merchant Marine).
4 32 Embroiled in legal trouble.
5 34 Continued as Merchant (Merchant Marine).
5 38 Prince Saxon's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 38 Forced to muster out.
6 38 Became a Scholar (Scientist).
6 42 Win a prestigious prize for Prince Saxon's work.
6 42 Promoted to Scholar (Scientist) rank 1.
7 42 Attempted to change assignments.
7 42 Switched to Scholar (Field Researcher) with previous rank.
7 46 An expedition or voyage goes wrong, leaving Prince Saxon stranded in the wilderness.
8 46 Became a Drifter (Wanderer).
8 50 Scarred. Owe 5,000 for medical bills.
9 50 Failed to qualify for Corporate (Citizen).
9 50 Continued as Drifter (Wanderer).
9 52 Lost eye or limb. Owe 2,500 for medical bills.
10 52 Failed to qualify for Artist (Entertainer).
10 52 Switched to Drifter (Barbarian).
10 55 Find valuable salvage.
10 56 Forced to muster out.
11 56 Switched to Merchant (Broker).
11 59 Nearly killed. Owe 8,750 for medical bills.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Retired at age 59.
12 59 Retired.
12 62 Good fortune.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 66 Moved to a new world.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 69 Good fortune.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 76 Gained a contact.
17 79 Aging Crisis. Owe 40,000 for medical bills.
17 82 Betrayal. Convert an Ally into a Rival or Enemy.
18 83 Aging Crisis. Owe 60,000 for medical bills.
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