Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Army (Army Support) with the new title Private. |
2 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
29 |
Gain rebels as Enemy |
3 |
29 |
Became a Agent (Corporate Agent). |
3 |
32 |
Uncover a major conspiracy against Ransom Walker's employers. |
3 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
33 |
Continued as Agent (Corporate Agent). |
4 |
35 |
Given specialist training in vehicles. |
5 |
37 |
Continued as Agent (Corporate Agent). |
5 |
39 |
Advanced training in a specialist field. |
6 |
41 |
Continued as Agent (Corporate Agent). |
6 |
45 |
An investigation takes on a dangerous turn. |
6 |
45 |
Hard times caused by a lack of interstellar trade costs Ransom Walker's job. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Failed to qualify for Thief (Rogue). |
7 |
45 |
Became a Drifter (Wanderer). |
7 |
49 |
Suffer from a life-threatening illness. |
8 |
49 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
51 |
A police detective or rival criminal forces Ransom Walker to flee and vows to hunt Ransom Walker down. Gain an Enemy. |
9 |
51 |
Became a Scout (Courier). |
9 |
52 |
Spend several years jumping from world to world in Ransom Walker's scout ship. |
10 |
55 |
Continued as Scout (Courier). |
10 |
56 |
Ransom Walker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
A notable academic consults with Ransom Walker about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Believer (Holy Warrior). |
12 |
64 |
Ransom Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired. |
13 |
68 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Victim of a crime. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |