Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Study Melee (Striking) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Reid McIntire's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Reid McIntire survey an alien world. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Failed to qualify for Physician (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
37 |
A mission goes wrong; Reid McIntire and several others are captured and mistreated by the enemy. Gain Reid McIntire's jailer as an Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Reid McIntire is chosen to represent Reid McIntire's faith in a vid show or other highly public forum. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Reid McIntire aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
43 |
Failed to qualify for Journalist (Entertainer). |
9 |
43 |
Became a Drifter (Wanderer). |
9 |
45 |
Drafted into Line/Crew |
9 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
47 |
Became a Navy (Line/Crew) with the new title Crewman. |
10 |
49 |
Vessel participates in a diplomatic mission. |
10 |
51 |
Attempt at commissioned failed. |
11 |
51 |
Continued as Navy (Line/Crew). |
11 |
55 |
Display heroism in battle, saving the whole ship. |
11 |
55 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
11 |
55 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
12 |
55 |
Continued as Navy (Line/Crew). |
12 |
56 |
Lost eye or limb. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Navy (Line/Crew). |
13 |
63 |
Refuse to abuse Reid McIntire's position for profit. |
13 |
63 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Continued as Navy (Line/Crew). |
14 |
66 |
Reid McIntire join a gambling circle on board. |
14 |
67 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Continued as Navy (Line/Crew). |
15 |
70 |
Abuse Reid McIntire's position for profit. |
15 |
71 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Attempted to change assignments. |
16 |
71 |
Failed to qualify for Engineer/Gunner (Navy). |
16 |
71 |
Continued as Navy (Line/Crew). |
16 |
72 |
Reid McIntire foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
16 |
75 |
Promoted to Navy (Line/Crew) officer rank 6 with the new title Admiral. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Attempted to change assignments. |
17 |
75 |
Failed to qualify for Engineer/Gunner (Navy). |
17 |
75 |
Continued as Navy (Line/Crew). |
17 |
77 |
Abuse Reid McIntire's position for profit. |
17 |
79 |
Promoted to Navy (Line/Crew) officer rank 7. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Continued as Navy (Line/Crew). |
18 |
83 |
Reid McIntire join a gambling circle on board. |
18 |
83 |
Forced to muster out. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |