Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
26 |
Commanding officer takes an interest in Rogers Rogers's career. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
29 |
Good fortune |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
33 |
Expose or are involved in a scandal of some sort. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Rogers Rogers's normal circles. Gain a Contact. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Imperial trade restrictions force Rogers Rogers out of business. |
9 |
45 |
Became a Rogue (Thief). |
9 |
46 |
A police detective or rival criminal forces Rogers Rogers to flee and vows to hunt Rogers Rogers down. Gain an Enemy. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Opponents of Rogers Rogers's belief system ambush Rogers Rogers. |
10 |
50 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
11 |
50 |
Became a Drifter (Barbarian). |
11 |
51 |
Suffer from a life-threatening illness. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
52 |
Rogers Rogers have been following false teachings! |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
52 |
Retired. |
13 |
54 |
Find Ancient Technology. |
14 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
58 |
A new romantic starts. Gain an Ally. |
15 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
65 |
Moved to a new world. |
17 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
70 |
Good fortune. |
18 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
83 |
A new romantic starts. Gain an Ally. |
21 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |