Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Befriended by a senior agent. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
31 |
Caught cheating in some fashion, advancing Rollie Chambers's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
Rollie Chambers's work is sabotaged by unknown parties. Rollie Chambers may salvage what Rollie Chambers can and give up. |
4 |
31 |
Gain an Enemy |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
36 |
Refused to perform research that goes against Rollie Chambers's conscience. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Physician) with previous rank. |
6 |
40 |
Entangled in a bureaucratic or legal morass that distracts Rollie Chambers from Rollie Chambers's work. |
6 |
42 |
Promoted to Scholar (Physician) rank 2. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Scholar (Physician) rank 3. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
47 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Scholar (Physician) rank 4. |
9 |
50 |
Continued as Scholar (Physician). |
9 |
53 |
Advanced training in a specialist field. |
10 |
54 |
Continued as Scholar (Physician). |
10 |
55 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
11 |
58 |
Continued as Scholar (Physician). |
11 |
59 |
Assigned to work on a secret project for a patron or organisation. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Failed to qualify for Free Trader (Merchant). |
12 |
62 |
Became a Drifter (Scavenger). |
12 |
63 |
Spend time with an alien race. Gain a contact. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Drifter (Scavenger). |
13 |
68 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
70 |
Moved to a new world. |
14 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Rollie Chambers refuse to secretly provide religious rites for a dying leader or noble, because they do not share Rollie Chambers's faith. |
15 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Rollie Chambers have been following false teachings! |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Retired. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |