Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
2 |
26 |
Betrayed by a friend. One of Ronald Jemmy's Contacts or Allies betrays Ronald Jemmy, ending Ronald Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
27 |
A police detective or rival criminal forces Ronald Jemmy to flee and vows to hunt Ronald Jemmy down. Gain an Enemy. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Entertainer (Performer) rank 2. |
7 |
39 |
Voluntarily left Performer |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Gained a contact. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Moved to a new world. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
58 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
12 |
58 |
Entered Merchant Academy with the Shipboard curriculum. |
12 |
62 |
Graduated. |
13 |
62 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
13 |
62 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
64 |
A good deal ensures Ronald Jemmy is living the high life for a few years. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Embroiled in legal trouble. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Merchant (Merchant Marine). |
15 |
72 |
Given advanced training in a specialist field |
15 |
74 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Continued as Merchant (Merchant Marine). |
16 |
78 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Continued as Merchant (Merchant Marine). |
17 |
82 |
Risk Ronald Jemmy's fortune on a possibility lucrative deal and win. |
17 |
82 |
Forced to muster out. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |