Retired Lance Sergeant Rudolph Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 85 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 4 (-1)111B64
Accomplished, Rickets (bowed legs)
 
Skills
Admin 0
Athletics 0
Broker 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Language 0
Leadership 1
Melee (Bludgeon) 1
Melee (Striking) 1
Persuade 1
Recon 2
Science (Robotic Sciences) 0
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Corporal22
Army Cavalry Lance Sergeant33
Merchant Free Trader 23
Citizen Worker 12
Drifter Wanderer 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Brandy Steen Rival 0 2 4 0 Iltharan (F/49)
Genie Stephens Contact 2 0 1 0 Dolphin, Imperium (F/16)
Earl Stanley Contact 1 1 1 0 Vanejenese (M/21)
Genie Bates Enemy 0 3 1 5 Swanfeh (F/52)
Johnie Costigan Ally 4 0 4 0 Zhodani, Imperium (M/89)
Ramon Hansen Ally 1 0 1 3 Vanejenese (M/42)
Hildegard Marshall Contact 2 1 1 0 Happrhani (F/23)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 20 Assigned to an urbanised planet torn by war.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 25 Contact with Government.
2 26 Promoted to Army (Infantry) rank 2 with the new title Corporal.
3 26 Attempted to change assignments.
3 26 Switched to Army (Cavalry) with previous rank.
3 30 Given a special assignment or duty in Rudolph Carr's unit.
3 30 Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant.
4 30 Continued as Army (Cavalry).
4 32 Given a special assignment or duty in Rudolph Carr's unit.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Army Support (Army).
5 34 Continued as Army (Cavalry).
5 36 Rudolph Carr is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6 36 Became a Merchant (Free Trader).
6 40 Make an unexpected connection outside Rudolph Carr's normal circles. Gain a Contact.
6 40 Promoted to Merchant (Free Trader) rank 1.
7 40 Continued as Merchant (Free Trader).
7 43 Make an unexpected connection outside Rudolph Carr's normal circles. Gain a Contact.
7 44 Promoted to Merchant (Free Trader) rank 2.
8 44 Continued as Merchant (Free Trader).
8 47 Rudolph Carr's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 47 Became a Citizen (Worker).
9 50 Rudolph Carr is rewarded for Rudolph Carr's diligence or cunning.
9 51 Promoted to Citizen (Worker) rank 1.
10 51 Continued as Citizen (Worker).
10 55 Severely injured. Fully recovered. Owe 1,250 for medical bills.
11 55 Became a Drifter (Wanderer).
11 59 Rudolph Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Retired at age 59.
12 59 Retired.
12 62 Good fortune.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 66 Good fortune.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 71 A new romantic starts. Gain an Ally.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 75 A new romantic starts. Gain an Ally.
16 75 Aging Crisis. Owe 40,000 for medical bills.
16 78 Nearly killed. Owe 30,000 for medical bills.
17 79 Aging Crisis. Owe 10,000 for medical bills.
17 83 Gained a contact.
18 83 Aging Crisis. Owe 20,000 for medical bills.
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