Retired Assistant Director Sammie McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 85 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 9 (1)111439
Unfocused, Awkward, Anti-social
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Deception 2
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 4
Gun Combat (Slug) 1
Investigate 2
Leadership 1
Mechanic 2
Persuade 2
Profession (Sports/Team Ball Sports) 1
Recon 1
Science (Physical Sciences/Jump Space Physics) 1
Stealth 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer27
Agent Corporate Agent Assistant Director56
Believer Missionary/Humanitarian Junior Project Worker03
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Christ Small Contact 1 1 1 1 Vlazhdumecta (M/18)
Ottilia Treadway Rival 1 3 3 1 Vlazhdumecta (F/79)
Ottilia Treadway is in desperate trouble and could use the character’s help.
Lloyd McPherson Enemy 0 2 1 1 Murrissi (M/26)
Hayden Bell Enemy 0 4 5 5 Iltharan (M/39)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Smuggle illegal items onto a planet.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Smuggle illegal items onto a planet.
4 30 Continued as Merchant (Merchant Marine).
4 33 Embroiled in legal trouble.
5 34 Continued as Merchant (Merchant Marine).
6 38 Continued as Merchant (Merchant Marine).
6 39 A good deal ensures Sammie McIntire is living the high life for a few years.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 45 Make an unexpected connection outside Sammie McIntire's normal circles. Gain a Contact.
7 46 Forced to muster out.
8 46 Became a Agent (Corporate Agent).
8 48 Sammie McIntire went above and beyond the call of duty.
8 50 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
9 50 Continued as Agent (Corporate Agent).
9 53 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 54 Continued as Agent (Corporate Agent).
10 58 Given specialist training in vehicles.
10 58 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
11 58 Continued as Agent (Corporate Agent).
11 61 Uncover a major conspiracy against Sammie McIntire's employers.
11 62 Promoted to Agent (Corporate Agent) rank 3.
12 62 Continued as Agent (Corporate Agent).
12 66 Rewarded for a successful mission.
12 66 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
13 66 Aging Crisis. Owe 20,000 for medical bills.
13 66 Retired at age 66.
13 66 Continued as Agent (Corporate Agent).
13 69 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 70 Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 70 Voluntarily left Corporate Agent
14 70 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 72 Sammie McIntire faith is shaken.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 74 Continued as Believer (Missionary/Humanitarian).
15 76 Sammie McIntire refused an offer of inducements to betray Sammie McIntire's faith. Gain 2 enemies.
16 78 Aging Crisis. Owe 50,000 for medical bills.
16 78 Continued as Believer (Missionary/Humanitarian).
16 81 Sammie McIntire have been following false teachings!
17 81 Aging Crisis. Owe 60,000 for medical bills.
17 81 Retired.
17 84 Good fortune.
18 85 Aging Crisis. Owe 30,000 for medical bills.
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