Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Sampson Hall's trade routes and contacts, forcing Sampson Hall to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Sampson Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
48 |
Given specialist training in vehicles. |
9 |
50 |
Promoted to Agent (Intelligence) rank 3. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Agent (Intelligence). |
10 |
53 |
Go undercover to investigate an enemy. |
10 |
53 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
54 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Agent (Intelligence). |
11 |
55 |
Injured. Fully recovered. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
A notable academic consults with Sampson Hall about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Sampson Hall retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
A notable academic consults with Sampson Hall about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
Sampson Hall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Retired. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |