Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Political upheaval strikes Saul Hudson's homeworld, and Saul Hudson is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Saul Hudson's business expands, Saul Hudson's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Injured. Fully recovered. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A series of bad deals and decisions force Saul Hudson into bankruptcy. Saul Hudson salvages what Saul Hudson can. |
9 |
49 |
Failed to qualify for Corporate Agent (Agent). |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
50 |
Find an Alien Artifact. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
57 |
Drafted into Explorer |
10 |
57 |
Forced to muster out. |
11 |
57 |
Became a Scout (Explorer). |
11 |
59 |
Saul Hudson survey an alien world. |
12 |
61 |
Continued as Scout (Explorer). |
12 |
64 |
Saul Hudson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Saul Hudson fail to help. Gain an Enemy. |
12 |
64 |
Nearly killed. Owe 20,000 for medical bills. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Switched to Drifter (Wanderer). |
13 |
68 |
Encounter a Psionic institute. |
13 |
68 |
Tested for psionic powers |
13 |
69 |
Promoted to Drifter (Wanderer) rank 1. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Retired at age 69. |
14 |
69 |
Continued as Drifter (Wanderer). |
14 |
72 |
Amnesia. |
14 |
73 |
Promoted to Drifter (Wanderer) rank 2. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Continued as Drifter (Wanderer). |
15 |
75 |
Moved to a new world. |
15 |
77 |
Promoted to Drifter (Wanderer) rank 3. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Voluntarily left Wanderer |
16 |
77 |
Retired. |
16 |
80 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |