Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
23 |
Agreed to perform research that goes against Selmer Hand's conscience. Gain 1 Enemies. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Scientist) rank 3. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
An expedition or voyage goes wrong, leaving Selmer Hand stranded in the wilderness. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Artist) rank 1. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
40 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
44 |
Works is especially well received and popular, making Selmer Hand a minor celebrity |
8 |
46 |
Continued as Entertainer (Artist). |
8 |
49 |
Selmer Hand is forced out because of censorship or controversy. What truth did Selmer Hand get too close to? |
9 |
49 |
Failed to qualify for Line/Crew (Navy). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Given advanced training in a specialist field |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Gained a contact. |
11 |
61 |
Forced to continue current assignment. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Given advanced training in a specialist field |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
A good deal ensures Selmer Hand is living the high life for a few years. |
14 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Continued as Merchant (Merchant Marine). |
15 |
76 |
Make an unexpected connection outside Selmer Hand's normal circles. Gain a Contact. |
15 |
77 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Continued as Merchant (Merchant Marine). |
16 |
81 |
Accused of a crime |
16 |
81 |
Promoted to Merchant (Merchant Marine) rank 7. |
16 |
81 |
Forced to muster out. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
Became a Prisoner (Fixer). |
17 |
84 |
Offended a prison gang Selmer Hand tried to join. Gain an Enemy. |
17 |
85 |
Promoted to Prisoner (Fixer) rank 1. |
18 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |