Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Nearly killed. Fully recovered. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
25 |
A disaster leaves several injured, and others blame Troy Fletcher, forcing Troy Fletcher to leave Troy Fletcher's career. Gain a Rival. |
2 |
25 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
26 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Scholar (Scientist) rank 1. |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
33 |
An expedition or voyage goes wrong, leaving Troy Fletcher stranded in the wilderness. |
4 |
33 |
Promoted to Scholar (Scientist) rank 2. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
36 |
Moved to a new world. |
6 |
37 |
Voluntarily left Scientist |
6 |
37 |
Became a Agent (Corporate Agent). |
6 |
40 |
Befriended by a senior agent. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Established a network of contacts. Gain 1 contacts. |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
49 |
Given specialist training in vehicles. |
9 |
49 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Uncover a major conspiracy against Troy Fletcher's employers. |
9 |
53 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Agent (Corporate Agent). |
10 |
56 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |