Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Display heroism in battle. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Assigned to an urbanised planet torn by war. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Vester Macks's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Navy (Engineer/Gunner). |
5 |
36 |
Special assignment or duty on board ship. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Abuse Vester Macks's position for profit. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
During a battle, defeat or victory depends on Vester Macks's actions. Vester Macks actions lead to an honorabe discharge. |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
44 |
Birth or Death involving a family member or close friend. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Contact with Government. |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
53 |
Vester Macks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Failed to qualify for Explorer (Scout). |
11 |
53 |
Switched to Drifter (Wanderer). |
11 |
56 |
Offered job by a patron. Now owe him a favor. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |