Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
24 |
Gain Enemy if Victor Hooligan don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Attacked by enemies that Victor Hooligan easily defeat. |
4 |
34 |
Gain Enemy if Victor Hooligan don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Victor Hooligan's Contacts or Allies betrays Victor Hooligan, ending Victor Hooligan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Army (Cavalry) with the new title Private. |
6 |
37 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
41 |
Attempted a risky adventure and was injured. |
7 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Victor Hooligan went above and beyond the call of duty. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
49 |
An investigation takes on a dangerous turn. |
9 |
49 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Rewarded for a successful mission. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |