Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Walker Smith's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
Spend several years jumping from world to world in Walker Smith's scout ship. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Good fortune |
7 |
46 |
Promoted to Scout (Courier) rank 2. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Psychologically damaged by Walker Smith's time in the scouts. |
9 |
49 |
Became a Agent (Corporate Agent). |
9 |
52 |
Hard times caused by a lack of interstellar trade costs Walker Smith's job. |
10 |
52 |
Became a Drifter (Barbarian). |
10 |
54 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
54 |
Failed to qualify for Merchant Academy. |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
56 |
Walker Smith do not know what happened to Walker Smith. There is a gap in Walker Smith's memory. |
12 |
56 |
Switched to Merchant (Broker). |
12 |
59 |
Walker Smith's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
63 |
Embroiled in legal trouble. |
13 |
64 |
Promoted to Merchant (Broker) rank 1. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
68 |
Given advanced training in a specialist field |
14 |
68 |
Promoted to Merchant (Broker) rank 2. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
69 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
70 |
Walker Smith is sent to a new community or parish to preach The Word among the poor. |
16 |
73 |
Forced to continue current assignment. |
16 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Continued as Believer (Missionary/Humanitarian). |
17 |
74 |
Walker Smith is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
17 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
77 |
Continued as Believer (Missionary/Humanitarian). |
18 |
78 |
Walker Smith is sent to a new community or parish to preach The Word among the poor. |
18 |
81 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
Continued as Believer (Missionary/Humanitarian). |
19 |
84 |
Walker Smith refused an offer of inducements to betray Walker Smith's faith. Gain 6 enemies. |
19 |
85 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |