Retired Project Coordinator Walker Smith  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 85 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 9 (1)111389
Babyish, Comfortable
 
Skills
Admin 1
Advocate 1
Art (Presentation) 0
Astrogation 1
Broker 3
Carouse 1
Drive (Hovercraft) 1
Electronics (Computers) 2
Explosives 1
Gun Combat 0
Jack-of-All-Trades 3
Leadership 2
Mechanic 1
Navigation 2
Persuade 2
Pilot (Capital Ships) 1
Profession (Worker/Religion) 1
Steward 2
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Scout Courier Scout23
Agent Corporate Agent 01
Drifter Barbarian 02
Merchant Broker 24
Believer Missionary/Humanitarian Project Coordinator44
 
Name Type Affinity Enmity Power Influence Species
Mona Bowman Ally 2 0 1 0 Humaniti (F/53)
Helen Mcdonalid Enemy 0 4 4 6 Cassilldan (M/56)
Helen Mcdonalid is found or reported dead.
Harriette Pearson Enemy 0 6 1 0 Sylean (F/50)
An incident occured.
George Ryan Ally 3 0 1 4 Traltar (F/66)
Oda Batt Enemy 0 4 1 5 Dynchia (F/48)
Oda Batt is in desperate trouble and could use the character’s help.
Riley Mitchelle Enemy 0 2 0 1 Dynchia (M/16)
Lorene Vabsley Enemy 0 3 0 2 Urunishani (F/59)
Kathrine Keogh Enemy 0 1 6 1 Dynchia (F/80)
Olga Woolahan Enemy 0 4 0 1 Dynchia (F/33)
Olga Woolahan's influence is diminished.
Carrie Hamilton Enemy 0 3 3 3 Dynchia (M/61)
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Embroiled in legal trouble.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Befriend a useful ally in one sphere. Gain an Ally.
3 26 Continued as Merchant (Merchant Marine).
3 30 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Moved to a new world.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Walker Smith's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 38 Forced to muster out.
6 38 Became a Scout (Courier).
6 42 Spend several years jumping from world to world in Walker Smith's scout ship.
6 42 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 42 Continued as Scout (Courier).
7 44 Good fortune
7 46 Promoted to Scout (Courier) rank 2.
8 46 Continued as Scout (Courier).
8 49 Psychologically damaged by Walker Smith's time in the scouts.
9 49 Became a Agent (Corporate Agent).
9 52 Hard times caused by a lack of interstellar trade costs Walker Smith's job.
10 52 Became a Drifter (Barbarian).
10 54 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
11 54 Failed to qualify for Merchant Academy.
11 54 Continued as Drifter (Barbarian).
11 56 Walker Smith do not know what happened to Walker Smith. There is a gap in Walker Smith's memory.
12 56 Switched to Merchant (Broker).
12 59 Walker Smith's ship or starport is destroyed by criminals. Gain them as an Enemy.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Merchant (Broker).
13 63 Embroiled in legal trouble.
13 64 Promoted to Merchant (Broker) rank 1.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Continued as Merchant (Broker).
14 68 Given advanced training in a specialist field
14 68 Promoted to Merchant (Broker) rank 2.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 68 Continued as Merchant (Broker).
15 69 Severely injured. Fully recovered. Owe 3,750 for medical bills.
16 69 Aging Crisis. Owe 10,000 for medical bills.
16 69 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
16 70 Walker Smith is sent to a new community or parish to preach The Word among the poor.
16 73 Forced to continue current assignment.
16 73 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
17 73 Aging Crisis. Owe 50,000 for medical bills.
17 73 Continued as Believer (Missionary/Humanitarian).
17 74 Walker Smith is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
17 77 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 77 Continued as Believer (Missionary/Humanitarian).
18 78 Walker Smith is sent to a new community or parish to preach The Word among the poor.
18 81 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
19 81 Aging Crisis. Owe 20,000 for medical bills.
19 81 Continued as Believer (Missionary/Humanitarian).
19 84 Walker Smith refused an offer of inducements to betray Walker Smith's faith. Gain 6 enemies.
19 85 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
20 85 Aging Crisis. Owe 30,000 for medical bills.
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