Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Warren Fitzsimons's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Warren Fitzsimons's trade routes and contacts, forcing Warren Fitzsimons to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Warren Fitzsimons into bankruptcy. Warren Fitzsimons salvages what Warren Fitzsimons can. |
4 |
27 |
Became a Rogue (Thief). |
4 |
28 |
A job goes wrong, forcing Warren Fitzsimons to flee off-planet. |
5 |
28 |
Failed to qualify for Worker (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
29 |
A mission goes wrong; Warren Fitzsimons and several others are captured and mistreated by the enemy. Gain Warren Fitzsimons's jailer as an Enemy. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
A notable academic consults with Warren Fitzsimons about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
34 |
Warren Fitzsimons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Warren Fitzsimons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Returned to Merchant (Merchant Marine). |
9 |
43 |
Risk Warren Fitzsimons's fortune on a possibility lucrative deal and win. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Forced to muster out. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
52 |
Warren Fitzsimons come into conflict with a splinter group Warren Fitzsimons's own religion which maintains Warren Fitzsimons's version is the wrong one. Gain 3 Rivals. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired. |
12 |
55 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Accused of a crime. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Find Ancient Technology. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |