Retired Crewman Watson Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 85 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 5 (-1)111775
Garrulous, Naughty
 
Skills
Animals 0
Art (Creative/Exotic Media) 1
Art (Creative/Visual Media) 1
Athletics (Strength) 1
Carouse 1
Deception 0
Drive 0
Engineer (Power) 1
Gambler 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Mechanic 2
Melee (Unarmed) 3
Persuade 2
Pilot 0
Profession (Sports/Racquet Sports) 1
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Drifter Wanderer 12
Entertainer Artist 23
Believer Holy Warrior Hopeful01
Navy Flight Crewman01
Drifter Barbarian 01
Prisoner Thug 12
Prisoner Inmate 16
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Percival Ming Enemy 0 1 0 1 Ne Kraeda ren Kelva (M/26)
Howell Kirkham Contact 5 0 1 2 Swanfeh (M/26)
Relationship becomes more moderate. Ally becomes a contact.
Felipe Donaldson Ally 6 0 0 4 Vlazhdumecta (M/55)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 20 Watson Clarke is forced out because of censorship or controversy. What truth did Watson Clarke get too close to?
2 20 Became a Drifter (Wanderer).
2 23 Watson Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Switched to Entertainer (Artist).
3 25 Criticised a questionable political leader on Watson Clarke's homeworld, causing his downfall. Gain an Enemy
3 25 Scarred. Fully recovered.
4 27 Continued as Entertainer (Artist).
4 30 Gain a patron in the arts. Gain an Ally
4 31 Promoted to Entertainer (Artist) rank 1.
5 31 Continued as Entertainer (Artist).
5 33 Refused to criticise a questionable political leader on Watson Clarke's homeworld.
5 35 Promoted to Entertainer (Artist) rank 2.
6 35 Voluntarily left Artist
6 35 Became a Believer (Holy Warrior) with the new title Hopeful.
6 36 Opponents of Watson Clarke's belief system ambush Watson Clarke.
6 36 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
7 36 Failed to qualify for Broker (Merchant).
7 36 Returned to Drifter (Wanderer).
7 38 Offered job by a patron. Now owe him a favor.
7 40 Promoted to Drifter (Wanderer) rank 1.
8 40 Failed to qualify for Cavalry (Army).
8 40 Submitted to the draft.
8 40 Became a Navy (Flight) with the new title Crewman.
8 42 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9 42 Switched to Drifter (Barbarian).
9 45 Attempted a risky adventure and was sent to prison.
10 46 Became a Prisoner (Thug).
10 50 Vocational Training.
10 50 Promoted to Prisoner (Thug) rank 1.
11 50 Switched to Prisoner (Inmate) with previous rank.
11 53 Severely injured. Owe 20,000 for medical bills.
12 54 Returned to Prisoner (Thug).
12 56 Disgraced. Word of Watson Clarke's criminal past reaches Watson Clarke's homeworld.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 58 Retired at age 58.
13 58 Returned to Prisoner (Inmate).
13 61 A guard takes a dislike to Watson Clarke.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 62 Continued as Prisoner (Inmate).
14 63 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 66 Continued as Prisoner (Inmate).
15 68 Vocational Training.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 70 Continued as Prisoner (Inmate).
16 73 Disgraced. Word of Watson Clarke's criminal past reaches Watson Clarke's homeworld.
17 74 Aging Crisis. Owe 20,000 for medical bills.
17 74 Continued as Prisoner (Inmate).
17 77 Escaped from prison.
18 78 Aging Crisis. Owe 10,000 for medical bills.
18 78 Retired.
18 80 A new romantic starts. Gain an Ally.
19 82 Aging Crisis. Owe 40,000 for medical bills.
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