Retired Senior Crewman Wendell Mcdonalid  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 85 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 1 (-2)111861
Constantly shakes head
 
Skills
Admin 1
Animals (Training) 1
Astrogation 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Language 0
Mechanic 1
Navigation 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Sports/Racquet Sports) 1
Profession (Colonist/Ranching) 1
Science (Robotic Sciences) 0
Seafarer (Sail) 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 03
Scout Surveyor Scout13
Navy Line/Crew Crewman01
Drifter Scavenger 01
Merchant Merchant Marine Senior Crewman11
Believer Mainstream Believer Lay Person04
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Kittie Sutton Contact 3 1 0 1 Kargol (F/30)
Kittie Sutton is in desperate trouble and could use the character’s help.
Ivey Rule Enemy 0 2 4 2 Kargol (M/68)
Allan Nisbet Rival 1 1 3 1 Hanen (M/35)
Allan Nisbet gains in power and influence.
Mayme Beck Ally 2 0 2 1 Kargol (F/56)
Mayme Beck belongs to an unusual cultural or religious group.
Buster Wareham Ally 2 0 1 1 Kargol (M/43)
Buster Wareham’s relationships have begun to affect the character.
Heber Kim Contact 2 1 0 1 Kargol (M/80)
Heber Kim is a questionable figure such as a criminal, pirate or disgraced noble.
Marguerite Stanway Contact 0 1 1 1 Kargol (F/32)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Perform an exemplary service for the scouts.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Surveyor) with previous rank.
2 25 Wendell Mcdonalid have no idea what happened to Wendell Mcdonalid – they found Wendell Mcdonalid's ship drifting on the fringes of friendly space.
3 25 Failed to qualify for Field Researcher (Scholar).
3 25 Submitted to the draft.
3 25 Became a Navy (Line/Crew) with the new title Crewman.
3 28 Nearly killed. Owe 10,000 for medical bills.
4 28 Became a Drifter (Scavenger).
4 29 Wendell Mcdonalid do not know what happened to Wendell Mcdonalid. There is a gap in Wendell Mcdonalid's memory.
5 29 Returned to Scout (Courier).
5 33 Wendell Mcdonalid spend a great deal of time on the fringes of Charted Space.
5 33 Gain a contact in an alien race.
6 33 Continued as Scout (Courier).
6 35 Wendell Mcdonalid survey an alien world.
7 37 Attempted to change assignments.
7 37 Returned to Scout (Surveyor).
7 38 Wendell Mcdonalid's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wendell Mcdonalid fail to help. Gain an Enemy.
7 38 Wendell Mcdonalid inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 41 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
8 41 Continued as Scout (Surveyor).
8 44 Psychologically damaged by Wendell Mcdonalid's time in the scouts.
9 44 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 48 Aging Crisis. Owe 50,000 for medical bills.
10 48 Retired at age 48.
10 48 Voluntarily left Merchant Marine
10 48 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 50 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Continued as Believer (Mainstream Believer).
11 54 Wendell Mcdonalid is sent to a new community or parish to preach The Word among the poor.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Mainstream Believer).
12 58 Wendell Mcdonalid is sent to a new community or parish to preach The Word among the poor.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Continued as Believer (Mainstream Believer).
13 62 A notable academic consults with Wendell Mcdonalid about a publication or documentary he is working on. Gain a Contact in academia.
13 64 Forced to muster out.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 64 Retired.
14 65 A new romantic starts. Gain an Ally.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 74 Good fortune.
17 76 Aging Crisis. Owe 50,000 for medical bills.
17 79 Good fortune.
18 80 Aging Crisis. Owe 60,000 for medical bills.
18 84 Gained a contact.
19 84 Aging Crisis. Owe 30,000 for medical bills.
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