Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Flight). |
4 |
34 |
During a battle, defeat or victory depends on Wesley Keiler's actions. The ship suffers severe damage and Wesley Keiler is blamed for the disaster. Wesley Keiler is court - martialled and discharged. |
5 |
34 |
Became a Merchant (Merchant Marine). |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Wesley Keiler retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
44 |
A notable academic consults with Wesley Keiler about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
46 |
Voluntarily left Mainstream Believer |
8 |
46 |
Returned to Merchant (Merchant Marine). |
8 |
49 |
Wesley Keiler's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
51 |
Attempted a risky adventure and was sent to prison. |
10 |
53 |
Became a Prisoner (Thug). |
10 |
54 |
Accused of assaulting a prison guard. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Switched to Prisoner (Fixer) with previous rank. |
11 |
58 |
Disgraced. Word of Wesley Keiler's criminal past reaches Wesley Keiler's homeworld. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Switched to Prisoner (Inmate) with previous rank. |
12 |
63 |
Persecuted by a prison gang. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Returned to Prisoner (Fixer). |
13 |
68 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Returned to Prisoner (Inmate). |
14 |
70 |
Defeated a prison gang. Gain an Enemy. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Returned to Prisoner (Thug). |
15 |
77 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Returned to Prisoner (Fixer). |
16 |
78 |
Parole hearing. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Continued as Prisoner (Fixer). |
17 |
85 |
Parole hearing. |
17 |
85 |
Promoted to Prisoner (Fixer) rank 1. |
18 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |