Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A police detective or rival criminal forces Winston Macks to flee and vows to hunt Winston Macks down. Gain an Enemy. |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
23 |
Winston Macks is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Winston Macks is sent to a new community or parish to preach The Word among the poor. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
30 |
Voluntarily left Mainstream Believer |
4 |
30 |
Became a Entertainer (Artist). |
4 |
31 |
One of Winston Macks's pieces of art is stolen, and the investigation brings Winston Macks into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
35 |
Find an Alien Artifact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Winston Macks do not know what happened to Winston Macks. There is a gap in Winston Macks's memory. |
7 |
39 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Winston Macks is caught in the periphery of a scandal. |
7 |
43 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
43 |
Voluntarily left Missionary/Humanitarian |
8 |
43 |
Returned to Drifter (Barbarian). |
8 |
47 |
Winston Macks do not know what happened to Winston Macks. There is a gap in Winston Macks's memory. |
9 |
47 |
Returned to Believer (Mainstream Believer). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
Winston Macks is sent to a new community or parish to preach The Word among the poor. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Switched to Drifter (Wanderer). |
11 |
57 |
Winston Macks do not know what happened to Winston Macks. There is a gap in Winston Macks's memory. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Returned to Believer (Missionary/Humanitarian). |
12 |
60 |
Winston Macks aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |