Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Victim of a crime |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Worth Alardice is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
42 |
Failed to qualify for Intelligence (Agent). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Drafted into Merchant Marine |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Risk Worth Alardice's fortune on a possibility lucrative deal and win. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Given advanced training in a specialist field |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Imperial trade restrictions force Worth Alardice out of business. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Worth Alardice is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Worth Alardice refuse to secretly provide religious rites for a dying leader or noble, because they do not share Worth Alardice's faith. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
A notable academic consults with Worth Alardice about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Worth Alardice is sent to a new community or parish to preach The Word among the poor. |
16 |
77 |
Forced to muster out. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Retired. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Find Ancient Technology. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |