Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Worth Nevil's Contacts or Allies betrays Worth Nevil, ending Worth Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Someone more charismatic but less devout than Worth Nevil has become Worth Nevil's superior. |
2 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Worth Nevil aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
29 |
Became a Entertainer (Performer). |
4 |
31 |
One of Worth Nevil's pieces of art is stolen, and the investigation brings Worth Nevil into the criminal underworld. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Entertainer (Performer) rank 1. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
35 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Commanding officer takes an interest in Worth Nevil's career. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Nearly killed. Fully recovered. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
9 |
47 |
Continued as Navy (Engineer/Gunner). |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
10 |
51 |
Continued as Navy (Engineer/Gunner). |
10 |
52 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
53 |
Good fortune |
11 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
Worth Nevil retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
60 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Voluntarily left Mainstream Believer |
13 |
60 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |