Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Uncover a major conspiracy against Anzu Garguskhinga's employers. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Moved to a new world. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Anzu Garguskhinga went above and beyond the call of duty. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Given specialist training in vehicles. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Given specialist training in vehicles. |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
46 |
An investigation takes on a dangerous turn. |
8 |
46 |
Anzu Garguskhinga's work ends up coming home with Anzu Garguskhinga, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Uncover a major conspiracy against Anzu Garguskhinga's employers. |
9 |
53 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
56 |
An investigation takes on a dangerous turn. |
10 |
57 |
Promoted to Agent (Law Enforcement) rank 7. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Failed to qualify for Colonist (Citizen). |
11 |
57 |
Switched to Drifter (Barbarian). |
11 |
61 |
Find valuable salvage. |
11 |
61 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Drifter (Barbarian). |
12 |
63 |
Attempted a risky adventure and was wildly successful. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Voluntarily left Barbarian |
13 |
65 |
Retired. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Amnesia. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |