Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Abuse Armand Teague's position for profit. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Injured. Fully recovered. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Armand Teague do not know what happened to Armand Teague. There is a gap in Armand Teague's memory. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
27 |
Severely injured. Owe 15,000 for medical bills. |
5 |
27 |
Failed to qualify for Broker (Merchant). |
5 |
27 |
Continued as Drifter (Barbarian). |
5 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
31 |
Given advanced training in a specialist field |
7 |
34 |
Voluntarily left Merchant Marine |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
Armand Teague is sent to a new community or parish to preach The Word among the poor. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Armand Teague aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
41 |
Retired. |
9 |
45 |
A new romantic starts. Gain an Ally. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Gained a contact. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |