Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Armando Nagle do not know what happened to Armando Nagle. There is a gap in Armando Nagle's memory. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Go undercover to investigate an enemy. |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Voluntarily left Intelligence |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
Spend time with an alien race. Gain a contact. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Armando Nagle's Contacts or Allies betrays Armando Nagle, ending Armando Nagle's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Make an unexpected connection outside Armando Nagle's normal circles. Gain a Contact. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Make an unexpected connection outside Armando Nagle's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
A good deal ensures Armando Nagle is living the high life for a few years. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
63 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Continued as Merchant (Merchant Marine). |
14 |
65 |
Make an unexpected connection outside Armando Nagle's normal circles. Gain a Contact. |
14 |
67 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
67 |
Forced to muster out. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Continued as Believer (Mainstream Believer). |
16 |
73 |
Armando Nagle is sent to a new community or parish to preach The Word among the poor. |
16 |
75 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Continued as Believer (Mainstream Believer). |
17 |
77 |
Someone more charismatic but less devout than Armando Nagle has become Armando Nagle's superior. |
17 |
79 |
Forced to muster out. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Retired. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |