Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Army (Cavalry) with the new title Private. |
2 |
28 |
Moved to a new world. |
2 |
28 |
Attempt at commissioned failed. |
2 |
28 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
28 |
Continued as Army (Cavalry). |
3 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Continued as Army (Cavalry). |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
36 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
36 |
Continued as Army (Cavalry). |
5 |
38 |
Given a special assignment or duty in Baxter Crawford's unit. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Drifter (Scavenger). |
6 |
41 |
Baxter Crawford do not know what happened to Baxter Crawford. There is a gap in Baxter Crawford's memory. |
7 |
41 |
Failed to qualify for Surveyor (Scout). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Established a network of contacts. Gain 2 contacts. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Advanced training in a specialist field. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Failed to qualify for Surveyor (Scout). |
10 |
53 |
Switched to Drifter (Barbarian). |
10 |
55 |
Suffer from a life-threatening illness. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Baxter Crawford come into conflict with a splinter group Baxter Crawford's own religion which maintains Baxter Crawford's version is the wrong one. Gain 3 Rivals. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Accused of a crime. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Spend time with an alien race. Gain a contact. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |