Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Bennie Nevil rise to a position of power in Bennie Nevil's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Bennie Nevil's life into chaos, forcing Bennie Nevil to leave the planet. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Scout (Explorer). |
4 |
29 |
Bennie Nevil's ship is ambushed by enemy vessels. Bennie Nevil successfully ran to the jump point. |
4 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Explorer). |
5 |
33 |
Bennie Nevil inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Became a Merchant (Broker). |
6 |
37 |
Embroiled in legal trouble. |
7 |
37 |
Voluntarily left Broker |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Failed to qualify for Merchant Academy. |
8 |
38 |
Submitted to the draft. |
8 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
41 |
Moved to a new world. |
9 |
42 |
Continued as Navy (Engineer/Gunner). |
9 |
45 |
Nearly killed. Owe 6,250 for medical bills. |
10 |
45 |
Switched to Drifter (Barbarian). |
10 |
46 |
Encounter a Psionic institute. |
10 |
46 |
Tested for psionic powers |
11 |
49 |
Continued as Drifter (Barbarian). |
11 |
53 |
Bennie Nevil do not know what happened to Bennie Nevil. There is a gap in Bennie Nevil's memory. |
12 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
Bennie Nevil aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Accused of a crime. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |