Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A good deal ensures Buck Dickman is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Risk Buck Dickman's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Risk Buck Dickman's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Buck Dickman's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
42 |
Gain Enemy if Buck Dickman don't already have one. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Betrayed by a friend. One of Buck Dickman's Contacts or Allies betrays Buck Dickman, ending Buck Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Failed to qualify for Scientist (Scholar). |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
49 |
Find an Alien Artifact. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
51 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Buck Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
59 |
Buck Dickman faith is shaken. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Buck Dickman accepted an offer of inducements to betray Buck Dickman's faith. Gain 130,000 in cash. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Accused of a crime. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |