Retired Project Leader Buck Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 86 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 4 (-1)111564
Always looks startled
 
Skills
Admin 1
Broker 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gambler 2
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Persuade 4
Pilot (Capital Ships) 1
Recon 1
Science (Space Sciences/Cosmology) 1
Stealth 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 11
Merchant Merchant Marine Senior Crewman14
Drifter Barbarian 04
Believer Missionary/Humanitarian Project Leader34
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Rolland George Contact 2 0 0 4 Azhanti (M/54)
Bessie Sherris Ally 2 0 1 5 Azhanti (F/97)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 A good deal ensures Buck Dickman is living the high life for a few years.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Voluntarily left Free Trader
2 22 Failed to qualify for Field Researcher (Scholar).
2 22 Submitted to the draft.
2 22 Switched to Merchant (Merchant Marine) with the new title Crewman.
2 26 Risk Buck Dickman's fortune on a possibility lucrative deal and win.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
4 30 Continued as Merchant (Merchant Marine).
4 32 Risk Buck Dickman's fortune on a possibility lucrative deal and win.
5 34 Continued as Merchant (Merchant Marine).
5 36 Make an unexpected connection outside Buck Dickman's normal circles. Gain a Contact.
5 38 Forced to muster out.
6 38 Failed to qualify for Journalist (Entertainer).
6 38 Became a Drifter (Barbarian).
6 42 Attacked by enemies and injured.
6 42 Lightly injured, no permanent damage. Fully recovered.
6 42 Gain Enemy if Buck Dickman don't already have one.
7 42 Continued as Drifter (Barbarian).
7 45 Betrayed by a friend. One of Buck Dickman's Contacts or Allies betrays Buck Dickman, ending Buck Dickman's career. That Contact or Ally becomes a Rival or Enemy.
8 45 Failed to qualify for Scientist (Scholar).
8 45 Continued as Drifter (Barbarian).
8 49 Find an Alien Artifact.
9 49 Continued as Drifter (Barbarian).
9 51 Severely injured. Fully recovered. Owe 2,500 for medical bills.
10 51 Aging Crisis. Owe 60,000 for medical bills.
10 51 Retired at age 51.
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Buck Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Continued as Believer (Missionary/Humanitarian).
11 59 Buck Dickman faith is shaken.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 61 Lightly injured, no permanent damage. Fully recovered.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 67 Buck Dickman accepted an offer of inducements to betray Buck Dickman's faith. Gain 130,000 in cash.
13 67 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Retired.
14 70 Moved to a new world.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 72 A romantic relationship ends badly. Gain a Rival or Enemy.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 79 Aging Crisis. Owe 50,000 for medical bills.
17 81 Accused of a crime.
18 83 Aging Crisis. Owe 50,000 for medical bills.
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