Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Uncover a major conspiracy against Burton Barnett's employers. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Unit is slaughtered in a disastrous battle, for which Burton Barnett blame Burton Barnett's commander. Gain commander as Enemy. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Drafted into Surveyor |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
38 |
When dealing with an alien race, Burton Barnett have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
Spend several years jumping from world to world in Burton Barnett's scout ship. |
8 |
43 |
Voluntarily left Surveyor |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Gained a contact. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
Burton Barnett is chosen to represent Burton Barnett's faith in a vid show or other highly public forum. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
A notable academic consults with Burton Barnett about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Citizen (Worker). |
11 |
58 |
Burton Barnett is rewarded for Burton Barnett's diligence or cunning. |
11 |
59 |
Promoted to Citizen (Worker) rank 1. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
62 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
62 |
Switched to Drifter (Wanderer). |
13 |
65 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Retired. |
14 |
69 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |