Retired Fighter Carey Lowther  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 86 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 6 (0)111356
Alcoholic, Voracious
 
Skills
Animals 0
Astrogation 0
Athletics 0
Deception 1
Diplomat 0
Drive (Mole) 2
Gun Combat (Archaic) 1
Investigate 0
Mechanic 1
Medic 1
Melee (Bludgeon) 1
Melee (Fencing) 1
Pilot (Small Craft) 1
Recon 0
Science (Physical Sciences/Chemistry) 1
Science (Social Sciences/History) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Merchant Merchant Marine Senior Crewman11
Drifter Scavenger 01
Scholar Physician 12
Drifter Wanderer 12
Believer Holy Warrior Fighter12
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Dona Gonzalez Enemy 0 4 1 0 Vanejenese (F/26)
Fleta Meighan Enemy 0 1 2 0 Vanejenese (F/52)
Elizebeth Larson Enemy 0 0 2 0 Luriani (F/10)
Elizebeth Larson gains in power.
Darryl Elliott Ally 6 0 1 5 Traltar (M/72)
reconciliation.
General McLachlan Contact 1 2 2 1 Azhanti (M/44)
General McLachlan’s relationships have begun to affect the character.
Wayman Ford Ally 3 0 2 0 Thaggeshi (M/26)
Melinda Egerton Ally 2 0 2 0 Azhanti (F/40)
Melinda Egerton belongs to an unusual cultural or religious group.
Velma Delagney Rival 1 2 1 0 Humaniti (F/61)
Velma Delagney is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 A revolution, attack or other unusual event throws Carey Lowther's life into chaos, forcing Carey Lowther to leave the planet.
2 22 Failed to qualify for Army Academy (Military Academy).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Embroiled in legal trouble.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Voluntarily left Merchant Marine
3 26 Failed to qualify for Field Researcher (Scholar).
3 26 Became a Drifter (Scavenger).
3 30 Betrayed by a friend. One of Carey Lowther's Contacts or Allies betrays Carey Lowther, ending Carey Lowther's career. That Contact or Ally becomes a Rival or Enemy.
4 30 Returned to Citizen (Colonist).
4 32 Carey Lowther learn something Carey Lowther should not have – a corporate secret, a political scandal – which Carey Lowther can profit from illegally.
4 34 Promoted to Citizen (Colonist) rank 1.
5 34 Voluntarily left Colonist
5 34 Became a Scholar (Physician).
5 35 Agreed to perform research that goes against Carey Lowther's conscience. Gain 3 Enemies.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Scientist (Scholar).
6 38 Continued as Scholar (Physician).
6 42 Gained a contact.
6 42 Promoted to Scholar (Physician) rank 1.
7 42 Voluntarily left Physician
7 42 Switched to Drifter (Wanderer).
7 44 Attacked by enemies and injured.
7 44 Severely injured. Owe 25,000 for medical bills.
7 44 Gain Enemy if Carey Lowther don't already have one.
7 46 Forced to continue current assignment.
7 46 Promoted to Drifter (Wanderer) rank 1.
8 46 Continued as Drifter (Wanderer).
8 48 Carey Lowther run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 48 Became a Believer (Holy Warrior) with the new title Hopeful.
9 52 Carey Lowther refuse to secretly provide religious rites for a dying leader or noble, because they do not share Carey Lowther's faith.
9 52 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 52 Aging Crisis. Owe 50,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Believer (Holy Warrior).
10 53 Opponents of Carey Lowther's belief system ambush Carey Lowther.
10 53 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired.
11 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 61 Birth or Death involving a family member or close friend.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 66 Gained a contact.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 72 A new romantic starts. Gain an Ally.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 76 A new romantic starts. Gain an Ally.
17 77 Aging Crisis. Owe 40,000 for medical bills.
17 78 Good fortune.
18 81 Aging Crisis. Owe 10,000 for medical bills.
18 84 Betrayal. Convert an Ally into a Rival or Enemy.
19 85 Aging Crisis. Owe 50,000 for medical bills.
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