Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
24 |
Invited to take part in a controversial event or exhibition that injures Carroll Matthews's social standing. |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
27 |
Gain a patron in the arts. Gain an Ally |
3 |
29 |
Promoted to Entertainer (Performer) rank 2. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
30 |
Gained a contact. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
35 |
Carroll Matthews is forced out because of censorship or controversy. What truth did Carroll Matthews get too close to? |
6 |
35 |
Became a Citizen (Colonist). |
6 |
39 |
Carroll Matthews befriend a superior in the corporation or the colony. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Carroll Matthews gain experience in a technical field as a computer operator or surveyor. |
7 |
43 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
47 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Citizen (Colonist) rank 3. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
51 |
Hard times caused by a lack of interstellar trade costs Carroll Matthews Carroll Matthews's job. |
10 |
51 |
Failed to qualify for Journalist (Entertainer). |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Carroll Matthews's Contacts or Allies betrays Carroll Matthews, ending Carroll Matthews's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Carroll Matthews aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
Good fortune. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |